EAA_MOD/src/main/java/net/saltymc/eaa/mixin/PlayerListHudMixin.java
2022-09-25 13:43:20 +02:00

51 lines
2 KiB
Java

package net.saltymc.eaa.mixin;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.hud.PlayerListHud;
import net.minecraft.client.network.PlayerListEntry;
import net.minecraft.client.util.math.MatrixStack;
import net.saltymc.eaa.custom.ping.CustomPlayerListHud;
import org.jetbrains.annotations.NotNull;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.*;
/**
* By: https://github.com/vladmarica/better-ping-display-fabric/
*/
@Mixin(PlayerListHud.class)
public abstract class PlayerListHudMixin {
@Unique
@Final
private static final int PLAYER_SLOT_EXTRA_WIDTH = 70; // 45
@Shadow
@Final
private MinecraftClient client;
/**
* Increases the int constant {@code 13} in the {@link PlayerListHud#render} method by
* {@value #PLAYER_SLOT_EXTRA_WIDTH}. This constant is used to define the width of the "slots" in the player list.
* In order to fit the ping text, this needs to be increased.
*/
@ModifyConstant(method = "render", constant = @Constant(intValue = 13))
private int modifySlotWidthConstant(int original) {
return original + PLAYER_SLOT_EXTRA_WIDTH;
}
/**
* Redirects the call to {@code renderLatencyIcon} in {@link PlayerListHud#render} to instead call
* {@link CustomPlayerListHud#renderPingDisplay}.
*/
@Redirect(method = "render",
at = @At(value = "INVOKE", target = "net/minecraft/client/gui/hud/PlayerListHud.renderLatencyIcon(Lnet/minecraft/client/util/math/MatrixStack;IIILnet/minecraft/client/network/PlayerListEntry;)V"))
private void redirectRenderLatencyIconCall(
PlayerListHud instance, MatrixStack matrices, int width, int x, int y, @NotNull PlayerListEntry entry) {
CustomPlayerListHud.renderPingDisplay(client, instance, matrices, width, x, y, entry);
}
}